Through labs and simulations, students can practice opening files, printing and saving files, copying and editing tasks, applying templates, and using spelling and grammar tools. It introduces common features and functions within different software applications and devices. Ch 5: Application SoftwareĬhapter 5 introduces several types of software applications, including productivity, business, education communication, entertainment and digital media. This chapter concludes with the difference between graphical user interface (GUI) and command line interface (CLI) within Linux and Windows File systems. With an introduction to managing file systems, including file formats, directories, and compressed files, students will learn to retrieve files from memory and backup files.
#TESTOUT LAB 9. BACKUP THE COMPUTER INSTALL#
They’ll learn to run, close, install and uninstall applications.
#TESTOUT LAB 9. BACKUP THE COMPUTER HOW TO#
Students will be able to simulate how to update systems and drives. Ch 4: Operating SystemsĬhapter 4 introduces and explores the UI elements and features of several common operating systems, including Windows OS, Mac OS, Linux OS and Chrome OS. Using hardware simulators, students can practice installing, upgrading and configuring various system components, and finish the chapter with a simulation to build a computer. It also covers digital information, numbers and metric prefixes. Students will learn about the motherboard and other internal components, such as the processor, memory, power supply and storage. It reviews common peripheral and external devices such as printers, monitors and sound. Ch 3: HardwareĬhapter 3 provides students with an understanding of computer hardware, and reviews the concepts that give a solid foundation of computer technology. This chapter is intended to help the teacher assess where the student is in the process of learning keyboarding, and build on the student's capabilities. With highlighted errors, students can identify mistakes and improve their accuracy over time.
Through a series of lab simulations, emphasizing finger placement and ergonomics, students practice typing letters, words, and sentences meant to assess their keyboarding skills. Ch 2: KeyboardingĬhapter 2 reviews best practices for typing, and is dedicated to assessing students’ keyboarding skills. It provides an overview of computer technologies and networks, and discusses how these technologies continue to evolve in the future. Chapter 1 introduces digital literacy, emphasizing its importance for living in the digital world and preparing for future careers.